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Leisure and Sports
Leisure> [26]
Game> [11]
Japan
Game and toys, output (100 million yen) (2005)3,560.0
[2/28 countries]
Game and toys, output as % of total manufacturing (2005)0.120%
[7/28 countries]
% of those who play cards or board games in their free time several times a month or more (2007)9.8%
[24/24 countries]
% of those who play card games most frequently among non-sport games (2007)7.3%
[23/24 countries]
% of those who play computer games most frequently among non-sport games (2007)46.0%
[1/24 countries]
% of those who play gambling most frequently among non-sport games (2007)16.2%
[2/24 countries]
% of those who play word or number games most frequently among non-sport games (2007)10.7%
[20/24 countries]
% of those who play mah-jongg most frequently among non-sport games (2007)4.6%
[1/24 countries]
% of those who play jigsaw puzzles most frequently among non-sport games (2007)3.6%
[8/24 countries]
% of Grade 4 students who play computer games for less than 1 hour per day (2007)68.5%
[6/19 countries]
% of Grade 4 students who play computer games for more than 2 hours per day (2007)10.9%
[17/19 countries]
Tourism> [7]
Culture> [7]
Books> [14]
TV and radio> [3]
Music> [3]
Movie> [5]
Sports> [45]
Life