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Leisure and Sports
Leisure> [5]
Game> [4]
Lithuania
Game and toys, output (100 million yen) (2005)3.0
[37/45 countries]
Game and toys, output as % of total manufacturing (2005)0.020%
[37/51 countries]
% of Grade 4 students who play computer games for less than 1 hour per day (2007)53.3%
[30/37 countries]
% of Grade 4 students who play computer games for more than 2 hours per day (2007)18.9%
[10/37 countries]
Tourism> [5]
Culture> [2]
Books> [10]
TV and radio> [2]
Music> [2]
Movie> [3]
Sports> [9]
Life