Tweet

Politics and government
Population and Family
Economy and industry
Work
Education and media
Science and technology
Environment and energy
International relations
Security
Health
Food
Leisure and Sports
Leisure> [5]
Game> [4]
Netherlands
Game and toys, output (100 million yen) (2005)165.9
[16/45 countries]
Game and toys, output as % of total manufacturing (2005)0.053%
[23/51 countries]
% of Grade 4 students who play computer games for less than 1 hour per day (2007)57.8%
[27/37 countries]
% of Grade 4 students who play computer games for more than 2 hours per day (2007)16.2%
[16/37 countries]
Tourism> [7]
Culture> [2]
Books> [4]
TV and radio> [2]
Music> [2]
Movie> [4]
Sports> [10]
Life