Tweet

Politics and government
Population and Family
Economy and industry
Work
Education and media
Science and technology
Environment and energy
International relations
Security
Health
Food
Leisure and Sports
Leisure> [24]
Game> [11]
Norway
Game and toys, output (100 million yen) (2005)9.2
[34/45 countries]
Game and toys, output as % of total manufacturing (2005)0.010%
[40/51 countries]
% of those who play cards or board games in their free time several times a month or more (2007)20.9%
[20/34 countries]
% of those who play card games most frequently among non-sport games (2007)21.4%
[21/34 countries]
% of those who play computer games most frequently among non-sport games (2007)10.5%
[22/34 countries]
% of those who play gambling most frequently among non-sport games (2007)12.5%
[7/34 countries]
% of those who play word or number games most frequently among non-sport games (2007)26.8%
[7/34 countries]
% of those who play mah-jongg most frequently among non-sport games (2007)0.0%
[30/34 countries]
% of those who play jigsaw puzzles most frequently among non-sport games (2007)2.1%
[26/34 countries]
% of Grade 4 students who play computer games for less than 1 hour per day (2007)60.4%
[25/37 countries]
% of Grade 4 students who play computer games for more than 2 hours per day (2007)15.0%
[20/37 countries]
Tourism> [9]
Culture> [6]
Books> [14]
TV and radio> [3]
Music> [3]
Movie> [5]
Sports> [45]
Life